Programs

Senior Quest

Rising 5th & 6th

Senior Quest GroupThe younger half of our Senior program is Senior Quest, for rising 5th and 6th graders. Questors begin to have more independence and responsibility in their camp experience. They may choose from a wide variety of traditional camp skills and activities those which most interest them. At camp, they move from class to class independently, where our most experienced counselors take attendance and instruct them.

All Senior campers are required to take swim lessons and master water safety. Questors gather at Camelot each day, and are divided into gender-separated outdoor castles where they form strong relationships with their castle leaders and each other. Once each session, Questors are welcome to spend a few extra hours at camp with dinner and special activities, and may participate in an off-campus trip.

Typical Daily Schedule

(schedules are subject to change)
Our unique program allows Senior campers to create their own schedules based on their interests. Seniors may choose up to six of the following activities: Archery, Arts and Crafts, Dance, Darkroom Photography, Lore, Animal Care, Nature, Performing Arts, Pioneering, Sports, and Woodworking.

Time Activity
   

9:15 a.m. - 9:30 a.m.

Morning Camelot
   

9:30 a.m. - 10:30 a.m.

1st Period
   

10:30 a.m. - 11:30 a.m.

Swimming
   

11:30 a.m. - 12:30 p.m.

Lunch
   

12:30 p.m. - 1:30 p.m.

3rd Period
   

1:30 p.m. - 2:30 p.m.

4th Period
   

2:30 p.m. - 3:30 p.m.

5th Period
   

3:30 p.m. - 4 p.m.

Afternoon Camelot


All Seniors swim everyday until they have received their Knight in swimming.

Activities

Animal Care – Children learn about farm animals and wild animals. They will learn to work and care for our domesticated animals, including feeing, grooming and basic veterinary care. They will perform simple farm chores and more difficult tasks as they advance through the Knighthood program.

Archery – Teaches campers coordination, patience and perseverance. The emphasis is on safety and personal improvement in a non-competitive atmosphere. Aside from shooting at point-value targets, campers may shoot for distance, accuracy and for fun.

Arts & Crafts - Campers choose from a variety of crafts with increasing technical and creative difficulty as they progress through the Knighthood program. They are introduced to an array of materials varying from beading, painting, clay and sculptural material.

Dance - Dance is a playful experience of rhythm and movement. Music and choreography are based on styles which interest participating campers. Swing, line dance, hip hop, lyrical and even stomp are some of the possibilities.

Darkroom Photography – Our photo class gives campers the opportunity to take stylistically and technically sound photographs, and teaches them to develop film and print black and white photos. Campers explore a variety of photographic techniques, from pin-hole cameras to 35mm.

Lore – Introduces campers to Native American traditions, stories, crafts and games. Campers may learn the physical skills of stalking, speaking silently, camouflage and dance. More importantly, there may be the development of honor, patience, thoughtfulness, courage and self-esteem within a framework of respect for the natural environment.

Lunch - Campers should bring a non-perishable lunch each day in a reusable container. High Meadows encourages campers to bring healthy lunches that generate as little waste as possible. Campers are able to recycle #1 and #2 plastics, aluminum containers (such as fruit cups) and some paper products. A compost container is also available for some food scraps. Campers are not allowed to bring glass containers or soda cans to camp.

Nature – Introduces campers to the High Meadows environment, the animals, the wildlife and land. Campers may also participate in tending our community garden.

Performing arts – An enchanting experience where campers invent, write, create and play with elements on the stage. They get to dabble in storytelling, character development, improvisation and designing plays. They are able to explore the role of a writer, director and an actor while working together with the team to put on a live performance for campers and counselors.

Pioneering – Teaches campers traditional early American skills including fire building, shelter making, plant identification, navigation and outdoor cooking. Campers are exposed to the skills and talents used by early settlers of our land.

Sports – Emphasizes skill development in a non-competitive atmosphere. Aside from traditional sports such as soccer, volleyball, kickball, and campers may play teamwork driven games, water games, exercise, skill and coordination developing games.

Swimming – All campers visit the pool every day, weather and conditions permitting. The pool is staffed by a team of certified lifeguards and trained lookouts. Swim time is divided into instructional swim and free swim. Campers are evaluated at the beginning of each session and placed into groups according to their ability. Senior campers take lessons until they pass Knighthood requirements. Jewelry (including earrings), goggles, fins, and flotation devices are not permitted in the pool. Our pool is sanitized through a salt-water system, with chlorine if needed. The result is comfortable, clean water that does not irritate the skin or eyes, and will not turn hair green.

Green Woodworking – Introduces campers to the skills necessary to create and finish hand-tooled projects with wood. There is always focus on safety. Campers build projects with increasing complexity as they advance through the Knighthood program.

High Meadows Camp - 1055 Willeo Road, Roswell, GA 30075 | Phone: 770.993.7975 | Email: camp@highmeadows.org
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